Playful Publics: The Gamification of Everyday Life

The majority of people reading this post – and there may be few enough for this reason – will be busily working on their university assessments (either for the unit I’m teaching or other units). With this in mind, I’ve made a personal pledge to keep this blog post to one paragraph in length. Hopefully the video below will provide a guilt-free study break for those who need to take a breather from working in the digital mines (Tiff’s in it, so it should be at least partially entertaining). In this video, I explore the growing phenomenon of gamification, reflect on why it’s come about, examine the ways in which it’s been applied for the first time to my teaching (and my students’ learning), and highlight the great case study of Habitica via a cameo by postgraduate student Sarah De Vries. I can’t wait to try this app out myself! I’ve also included below an extra conversation with Danielle Teychenne, mapping her movement from undergraduate student to industry practitioner, along with the great forms of gamified learning she’s working on and with. This video was actually our first collaboration in 2014, with our imminent web series Our Gamified World revealing just how far things can progress with a bit of networking and commitment within the short space of less than 12 months! Enjoy 🙂

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